Morton's List is a hard game to describe. As soon as an experienced player gets speaking on the subject they get excited and recount their most daring exploits. The listener gets scared of the awesome potential and wants nothing to do with it not realizing that no two sessions are ever the same. The game is a random reality generator. Using a 30 sided die players roll through a list of real life activities at random. Leadership for the duration of the quest is determined at random changing normal group dynamics or helping newly formed groups get into action. What kind of quests are in the list? Every single activity a human being can engage in is in this book either directly or indirectly. So while it's possible that catching horseshoe crabs could be the mission you end up playing it's not explicitly stated anywhere in the book that you have to walk the shores looking for disgusting sea creatures.
You see the most beautiful part of the game is that the group has to engage in a short debate on how best to accomplish any task. So for example if you get a mission sending you to the store to buy Fruity Pebbles there are a million ways to accomplish this simple task. How do you get to the store? Skateboards? Uber? Tricking your cousin Richie to drive you there in his Mama's Grand Caravan? Is everyone in your group role playing as people from different cultures? Now you have to put on your best Hare Krisha robes and ask for donations in front of Dot's market until someone donates a box of Fruity Pebbles. And this is where people get scared off when I talk about they game. They tell me "Jerry I don't want to dress up like the Village people and panhandle for breakfast cereal no matter how large a part of a balanced breakfast that may be!" But that was just an example I came up with off the top of my head because no matter the quest I roll I want to do it big time, over the top, to the best of my ability. Real missions I've rolled have had me looking for ghosts, cryptids, performing ceremonies in the woods of Tennessee, interviewing sub sandwhich artists and competitively making purchases at thrift shops. You nevr know where the dice will take you and that my dear reader is what makes the game fun.